King Rat
The wererat-sorceror Walter Rodemus and his necromantic abomination, the King Rat, were originally created as a drop-in encounter for DF23 The Haunted Keep.
Published in Footprints magazine (issue 19) and reprinted in the Footprints Compendium of Monsters.
Like the other Rodemuses, Walter is a wererat. He is the most hideous of his clan and will always be encountered in rat-man form. He wears decaying robes—made of once-fine velvet, trimmed with giant ferret pelt—and exudes an unhealthy stink of urine and decayed flesh. He wears a gold medallion with an embossed image of a rat skull on it.
Walter has been engaged in a project to create an unspeakable horror, a King Rat. His daemonical experiments have summoned evil spirits into nine rats which have swollen to prodigious size.
The King Rat is a crawling abomination created by intertwining the tails of 1d6+1 Monstrous Rats, 2d6 Giant Rats and 3d6 normal rats. The necromantic ritual which creates the King Rat unites them into a hive mind with increased intelligence and psionic abilities.
Download Footprints issue 19 Download Footprints Compendium of Monsters